![]() RNG is also used to determine what stats a unit gains when leveling up or describe forms of "infinite items" tricks in Fire Emblem: The Sacred Stones. The same process is used for determining criticals, but a solid hit is usually required in order for one to be possible. ![]() ![]() If it produces 76 or higher, then it is a miss. For example, if the hit number was 75, and the RNG produced 74, then it is a hit. The hit percentage is out of one hundred. ![]() ![]() This mechanic is almost key to the Fire Emblem formula, producing two numbers when one engages in battle: hit and critical. The Random Number Generator, or RNG, is a mechanic that, obviously, randomly generates numbers. ![]()
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